家园2修改器(家园2(Homeworld 2)最新六项属性修改器如何使用)
本文目录
- 家园2(Homeworld 2)最新六项属性修改器如何使用
- 家园2的三项修改器怎么用
- 家园2高达MOD3.1有没有修改器
- 请问有没有可以用在家园2 高达版的修改器(可以修改威力的)
- 家园2六项属性修改器如何使用
- 家园2妖都 贸易模式怎么可以用修改器
- 家园2修改器安装了不能用怎么办
- 家园2修改器无敌bug怎样解决
- 家园2我下的几个修改器为什么没用
家园2(Homeworld 2)最新六项属性修改器如何使用
一:将家园2文件夹修改为G:\Homeworld2(G盘是我的家园2安装盘,大家自己的家园2安到哪盘就改哪盘!)二:将六项属性修改器放到G:\Homeworld2\Bin\Release文件夹中,这个是绝对主要的,否则你使用不了修改器!三:打开修改器,注意:因为这个修改器是集成版本,所以要在Please Select a Trainer下拉菜单中选择HOMEWORLD 2,然后点run game,这时游戏会自动启动!四:修改器中的修改功能及修改键 M:无限资源,无限人口 B:立刻制造 R:立刻研究 注意:1、2、3键是死亡指针,请为舰队编组的时候一定要按CTRL+4―0键,及选择4―0键,千万千万别按1、2、3键,否则的话,你要重启游戏了!五:无限人口,即使你建造船的图标为红色时,也别管它,一直点你要造的船就好了!会一直无限的造下去,配合B:立刻制造,你的舰队会像捅了马蜂窝一样!不过家园2的难度和你的舰队数量有关,如果你造得太多的话,下关你会看到敌军的数量,那是铺天盖地、漫山遍野…… 另:此修改器版本仅在家园2 1.0版本下测试通过,1.1版本还未来得及测试!
家园2的三项修改器怎么用
1.将修改器置于游戏目录下2.运行修改器3.运行游戏4.在游戏中按:shift+U 无限资源 ctrl+U 取消shift+B 立即建造 ctrl+B 取消shift+R 立即研究 ctrl+R 取消
家园2高达MOD3.1有没有修改器
这个修改器先放在家园2的目录下
然后打开修改器在打开游戏 在游戏中按 shift— u shift—B shift—R 来修改
请问有没有可以用在家园2 高达版的修改器(可以修改威力的)
不用升级也可以改的,没出1.1补丁前就有方法好久没玩,试一试 首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他软件打开这个文件。在里面找“RUs =”这个命令,然后写上你所希望的数值即可。修改船只 首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他软件打开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。 兵种名称,类型,造价,克制对象,受制于……侦察机(Scout),战机,350,无,所有其它作战部队拦截机(Interceptor),战机,500,所有战机,护航艇、护卫舰、主力舰轰炸机(Bomber),战机,550,护卫舰、主力舰及其子系统,战机、护航艇及克制战机的护卫舰炮艇(Gunship),护航艇,625,所有战机,护航艇、护卫舰、主力舰脉冲艇(Pulsar Gunship),护航艇,625,护航艇、护卫舰,主力舰布雷艇(Minelayer),护航艇,800,主力舰,护航艇、主力舰漫步者(Mover),护航艇,200,护卫舰,鱼雷舰鱼雷舰(Torpedo Frigate),护卫舰,700,护航艇、护卫舰(需升级),轰炸机、驱逐舰炮舰(Flak Frigate),护卫舰,700,战机,主力舰离子舰(Ion Frigate),护卫舰,700,护卫舰、主力舰,轰炸机、驱逐舰捕获舰(Marine Frigate),护卫舰,700,主力舰,轰炸机、护卫舰防御场舰(Defense Field Frigate),护卫舰,1250,无(纯防御型舰船),轰炸机、护航艇航空母舰(Carrier),主力舰,2000,无,轰炸机、主力舰驱逐舰(Destroyer),主力舰,2000,护卫舰、主力舰,轰炸机、战列舰船坞(Shipyard),主力舰,3200,无,轰炸机、主力舰战列舰(Battle Cruiser),主力舰,4000,主力舰、护卫舰,轰炸机枪塔(Gun Platform),炮台,300,战机,护卫舰、主力舰离子炮台(Ion Beam Platform),炮台,300,护卫舰、主力舰,战机、护航艇1.得到所有任务首先找到“playercfg”文件,该文件应该在“Homeworld2\Bin\Profiles\Profile”这个目录下。然后用windows的记事本或其他软件打开这个文件。在里面找“maxmission = x”这个命令,然后将“x”替换为15,就可以得到所有任务了。 2.得到更多船只首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他软件打开这个文件。加入以下参数:{tactic = 1,type = Hgn_Destroyer,subsystems = {家园2{index = 0,name = HGN_DES_ENGINE,},家园2},buildjobs = {},size = 1,shiphold = {},name = ,teamColourHandle = 17,hotkey = 67108928,},at the end before},},},RUs = xxx,}(这样你就得到一艘驱逐舰,当然你还可以更换名字得到其他船只,或者多重复制,以得到更多的相同船只…… )这是我的游戏记录中的一个PersistantData = { Research = { = { name = "InstaAdvancedFrigateTech", progress = 1, }, = { name = "SensorsDowngrade1", progress = 1, }, = { name = "SensorsDowngrade2", progress = 1, }, = { name = "SensorsDowngrade3", progress = 1, }, = { name = "AssaultCorvetteEliteWeaponUpgrade", progress = 1, }, = { name = "AttackBomberEliteWeaponUpgrade", progress = 1, }, = { name = "SensorsBackToNormal1", progress = 1, }, = { name = "SensorsBackToNormal2", progress = 1, }, = { name = "SensorsBackToNormal3", progress = 1, }, = { name = "InterceptorMAXSPEEDUpgrade1", progress = 1, }, = { name = "AttackBomberMAXSPEEDUpgrade1", progress = 1, }, = { name = "ResourceCollectorHealthUpgrade1", progress = 1, }, = { name = "ResourceControllerHealthUpgrade1", progress = 1, }, = { name = "MothershipHealthUpgrade1", progress = 1, }, = { name = "RepairAbility", progress = 1, }, = { name = "MothershipMAXSPEEDUpgrade1", progress = 1, }, = { name = "GunTurretHealthUpgrade1", progress = 1, }, = { name = "AttackBomberImprovedBombs", progress = 1, }, = { name = "InterceptorMAXSPEEDUpgrade2", progress = 1, }, = { name = "AttackBomberMAXSPEEDUpgrade2", progress = 1, }, = { name = "PlatformIonWeapons", progress = 1, }, = { name = "ResourceCollectorHealthUpgrade2", progress = 1, }, = { name = "IonTurretHealthUpgrade1", progress = 1, }, = { name = "GunTurretHealthUpgrade2", progress = 1, }, = { name = "IonTurretHealthUpgrade2", progress = 1, }, = { name = "ImprovedTorpedo", progress = 1, }, = { name = "TorpedoFrigateHealthUpgrade1", progress = 1, }, = { name = "AssaultFrigateHealthUpgrade1", progress = 1, }, = { name = "AssaultFrigateMAXSPEEDUpgrade1", progress = 1, }, = { name = "IonCannonFrigateHealthUpgrade1", progress = 1, }, = { name = "IonCannonFrigateMAXSPEEDUpgrade1", progress = 1, }, = { name = "TorpedoFrigateMAXSPEEDUpgrade1", progress = 1, }, = { name = "AssaultCorvetteHealthUpgrade1", progress = 1, }, = { name = "AssaultCorvetteMAXSPEEDUpgrade1", progress = 1, }, = { name = "PulsarCorvetteHealthUpgrade1", progress = 1, }, = { name = "PulsarCorvetteMAXSPEEDUpgrade1", progress = 1, }, = { name = "GraviticAttractionMines", progress = 1, }, = { name = "CarrierHealthUpgrade1", progress = 1, }, = { name = "CarrierMAXSPEEDUpgrade1", progress = 1, }, = { name = "ScoutPingAbility", progress = 1, }, = { name = "SensDisProbe", progress = 1, }, = { name = "AssaultCorvetteHealthUpgrade2", progress = 1, }, = { name = "AssaultCorvetteMAXSPEEDUpgrade2", progress = 1, }, = { name = "PulsarCorvetteHealthUpgrade2", progress = 1, }, = { name = "PulsarCorvetteMAXSPEEDUpgrade2", progress = 1, }, = { name = "DamageMoverTech", progress = 1, }, = { name = "MothershipHealthUpgrade2", progress = 1, }, = { name = "MothershipMAXSPEEDUpgrade2", progress = 1, }, = { name = "MothershipBUILDSPEEDUpgrade1", progress = 1, }, = { name = "CarrierHealthUpgrade2", progress = 1, }, = { name = "CarrierMAXSPEEDUpgrade2", progress = 1, }, = { name = "CarrierBUILDSPEEDUpgrade1", progress = 1, }, = { name = "ResourceControllerHealthUpgrade2", progress = 1, }, = { name = "DestroyerTech", progress = 1, }, = { name = "ScoutEMPAbility", progress = 1, }, = { name = "TorpedoFrigateHealthUpgrade2", progress = 1, }, = { name = "TorpedoFrigateMAXSPEEDUpgrade2", progress = 1, }, = { name = "AssaultFrigateHealthUpgrade2", progress = 1, }, = { name = "AssaultFrigateMAXSPEEDUpgrade2", progress = 1, }, = { name = "DefenseFieldFrigateShield", progress = 1, }, = { name = "DestroyerHealthUpgrade1", progress = 1, }, = { name = "DestroyerMAXSPEEDUpgrade1", progress = 1, }, = { name = "ECMProbe", progress = 1, }, }, TeamColours = { { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0, 0.92500, 0.52100, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0, 0.92500, 0.52100, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.90000, 0.90000, 0.90000, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.90000, 0.90000, 0.90000, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 1, 0, 0.00000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0, 0, 0, }, stripeColour = { 1, 1, 1, }, }, { trailColour = { 0.50000, 0.50000, 0.50000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0.50000, 0.50000, 0.50000, }, stripeColour = { 0.70000, 0.70000, 0.60000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0, 0.92500, 0.52100, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0, 0.92500, 0.52100, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.90000, 0.90000, 0.90000, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.50000, 0.50000, 0.50000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0.50000, 0.50000, 0.50000, }, stripeColour = { 0.70000, 0.70000, 0.60000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0, 0.92500, 0.52100, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0, 0.92500, 0.52100, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0, 0.92500, 0.52100, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0, 0.92500, 0.52100, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.50000, 0.50000, 0.50000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0.50000, 0.50000, 0.50000, }, stripeColour = { 0.70000, 0.70000, 0.60000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.50000, 0.50000, 0.50000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0.50000, 0.50000, 0.50000, }, stripeColour = { 0.70000, 0.70000, 0.60000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.50000, 0.50000, 0.50000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0.50000, 0.50000, 0.50000, }, stripeColour = { 0.70000, 0.70000, 0.60000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.50000, 0.50000, 0.50000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0.50000, 0.50000, 0.50000, }, stripeColour = { 0.70000, 0.70000, 0.60000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.92100, 0.75000, 0.41900, }, badgeTexName = "DATA:Badges/Vaygr.tga", baseColour = { 0.90000, 0.90000, 0.90000, }, stripeColour = { 0.10000, 0.10000, 0.10000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Soban.tga", baseColour = { 0, 0, 0, }, stripeColour = { 1, 0, 0, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Soban.tga", baseColour = { 0, 0, 0, }, stripeColour = { 1, 1, 1, }, }, { trailColour = { 0.50000, 0.50000, 0.50000, }, badgeTexName = "DATA:Badges/Relic.tga", baseColour = { 0.50000, 0.50000, 0.50000, }, stripeColour = { 0.70000, 0.70000, 0.60000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700, }, badgeTexName = "DATA:Badges/Hiigaran.tga", baseColour = { 0.36500, 0.55300, 0.66700, }, stripeColour = { 0.80000, 0.80000, 0.80000, }, }, { trailColour = { 0.36500, 0.55300, 0.66700,
家园2六项属性修改器如何使用
先把他随意暗转一个盘,然后其中有一个搞笑人头像的文件安到打开家园2游戏的那个文件的那个文件夹里,然后重要部分来了,上面有一个调的,把他调到homeworld2,然后点击rungame开始游戏,作弊器就能用啦~~么么你要先找到哪个文件夹里的那个文件可以打开游戏,然后那个文件所存在的盘里安装打开作弊器的文件,然后从文件夹里打开调到homeworld2就行啦
家园2妖都 贸易模式怎么可以用修改器
用不到修改器的第一步:进入妖都mod后建议在玩家档案里新建一个档案,用“玩家2”命名举例,这样就会在X:\HW2\Bin\Profiles即游戏目录下生成一个新文件夹Profile2第二步:进入贸易模式,通过一次传送门,这样就会自动存档第三步:返回游戏主菜单或直接退出游戏,进入X:\HW2\Bin\Profiles\Profile2文件夹中找到MissionData.lua文件用记事本方式打开第四步:进行修改修改相关内容如下:打开MissionData.lua文件拖到最下,会看到以下字样:g_money(表示现有RU数,修改等号后数字即可) g_weight(表示现有货物占用空间数,同上,但不建议修改) g_weightlimit(表示舰队货物存放总空间数即最大货物存放量,修改等号后数字即可,这个数字推荐改多点,然后就可以告别货船,而组建战舰群了) gs_goods(货物列表,等号后“{}”内用每个逗号隔开的数字即各种货物的数量,直接修改即可,具体哪个数对应哪种货物自己试试就知道了)以上是舰队属性的修改,下面是舰队具体舰只的调出:打开MissionData.lua文件后会看到一列以FleetSize开头的文本,每行最后都有个等号和数字。下面是本人找出的个别船只对应名称:FleetSize.hgn_parlecruiser 月影级别探索舰FleetSize.hgn_busMLcarrier 清羽级运载舰FleetSize.hgn_attackdroid 先祖雄峰战斗机FleetSize.alos_carrier_attack 猎隼号战舰FleetSize.alos_carrier_super 巡航管制舰FleetSize.modu_superbattership 女皇号母舰FleetSize.modu_dreadnaught_superturret 轮回级无畏舰FleetSize.alos_dreadnaught 艾洛斯无畏舰FleetSize.vgr_missledreadnaught 维格尔末世无畏舰FleetSize.hgn_HVdreadnaught 希拉格防御无畏舰(形似希拉格母舰)FleetSize.modu_battleship09A 曙光级战略巡洋舰FleetSize.vgr_battleship 维格尔血刃战巡FleetSize.hgn_battership 希拉格领主级战巡FleetSize.hgn_busMcarrier 主教1号运输舰FleetSize.bus_hugetransportship 民用重型运输舰FleetSize.sp_tanker 女皇大型舰母FleetSize.modu_cruiser_militias 民用级巡洋舰FleetSize.hgn_kprdestroyer 先祖守护者FleetSize.alos_haloDestoryer 航向黎明号(轻型巡洋舰)这些绝对够用了
家园2修改器安装了不能用怎么办
你不就是要修改资源吗?我之前找了好久,告诉你一个好方法,下载个金山游侠,打开,然后打开游戏,进入游戏,按*号键弹出游侠界面,输入你的当前资源数的4倍数(比如你资源10,搜索栏你就输入40)然后搜索,会出来好几千个,别管他,点击游侠界面的回到游戏,用点资源,再用上边的方法搜一遍,这次也就出来一两个结果,双击打开结果,名称栏选择金钱,下边一般默认是四字节,中间栏你输入20000,右边选择手动修改(没试自动,自动就是永远都是20000,花不完),然后确定,第二次出1-3个结果,都要双击修改,修改完成后回到游戏,哇,资源变20000了,你就可劲造兵吧~
家园2修改器无敌bug怎样解决
关闭修改器,现在已知的家园2修改器都没什么作用,还可能有副作用。重玩此关。告诉你调钱和调兵的好方法:修改钱(只用于战役)首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。 然后用windows的记事本或其他软件打开这个文件。在最下面找到“RUs =”这个命令,然后写上你所希望的数值即可,6个9差不多了。 修改船只 首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。 然后用windows的记事本打开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。 举例,你可以将它改成“Hwr_AssulteCorvette”,那么,再进入游戏,你原来的轰炸机(bomber)就变成了一架战斗巡洋舰(AssulteCorvette)。
家园2我下的几个修改器为什么没用
我也遇到了同样的情况,于是就把它删了!其实没有任何MOD的v1.1版挺简单的(有MOD的还没顾上玩),不用修改,除非一上手你打5个专家!我刚玩时上手就打了4个标准(本来是想有一个盟友的)!不修改玩完任务,基本上就能虐2个困难的了!个人感觉这种策略类就拼资源!!以上个人意见仅供参考!!
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